Heartland

PC Game, 2017

Roles: Design, 3D Art, Unity Dev

Final project for Immersive Landscapes: Representation through Gaming Technology at Harvard GSD


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Concept

Explore the fantastical landscape of a broken heart, represented as two heavily polarized natural environments.


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Story

Heartland, once a whole and healthy heart, has been broken. It is now two polarized extreme lands: one fiery, and the other snowy.

If this state continues, the two lands will become more extreme, and eventually uninhabitable.

The player must explore the land and collect hope spheres to mend the heart and save the inhabitants of Heartland.


Asset Design